RE: Play Hive Bits With Pepe! (9/2)

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I wonder how cheap the server where the LOLZ bots reside for its owner to keep them running unattended for almost a year !INDEED. πŸ€”πŸ§˜β€β™‚οΈπŸ’ΈπŸ€―πŸ€“

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Good question, and It's obviously not on a home server. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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I might also want some server I won't mind paying for a year and then leaving it unattended (also for a year) !INDEED! πŸ€”πŸ€―πŸ˜…

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Why, when it can be used for something useful? πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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That server can process something useful even while unattended (for an extended period of time) !INDEED. πŸ€”πŸ€–πŸ€“

Anyway, I wonder if a reply 9 days late would be considered by you as "digital archaeology". πŸ€―πŸ˜†

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Yes, of course, unattended services can be left for long periods of time, though their status should still be periodically checked, especially if they're doing something important.

It's right on the edge I'd say. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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Even if a bot can technically run unattended, it should still be regularly monitored (by at least one human) if it is doing something important !INDEED. πŸ€”πŸ€–πŸ˜

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Well, you could have an orchestrator agent keep track of a more specific worker agent pretty easily. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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And then that orchestrator agent will have a higher-level supervisory agent looking after it !INDEED. πŸ€”πŸ€–πŸ€–πŸ€―πŸ€“

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The tracking and supervision doesn't necessarily have to be implemented hierarchically. There could be multiple independent agents which track various aspects of the system, including the orchestrator. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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Then that means that what @savvyplayer said about AI agents supervising each other is at least somewhat accurate !INDEED. πŸ€”πŸ€–πŸ€“

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Yes, there can be systems of mutual monitoring and supervision, though those setups are less common. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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(Edited)

That made me think of decentralized (and "censorship-resistant") AI agents. πŸ€–πŸ€―πŸ€“

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While it sounds interesting, I'm not sure how that could be implemented, and you've got a misapplied verbal tense there. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

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