RE: 691 Frogs Looking Fer Frog Battle Cards

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GEMs are still useful for frog players of the PEPE frog battle game that either don't have powerful frog cards to begin with, or accidentally locking the previous campaign without being ready yet for the next higher campaign !INDEED. 🤔🤯

By the way, there also are almost no buyers at the GEM Market of the game. 💸🤯🐸

!WEIRD
!HOPE
!PIZZA



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I can see their use, but it is as very fragile one, because they can take us past where we can easily be otherwise, and given that they are burned on each use, it is not at all sustainable over time.

That doesn't surprise me at all. Making GEMs expendable on every use basically gimped their actual usefulness. 😁🙏💚✨🤙

!HOPE
!INDEED
!PIZZA
!WEIRD

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That said, I won't recommend using GEMs on the sixth level of the highest available campaign for any frog player of the PEPE frog battle game in general. 🤔🤯🐸

If only @kenny-crane would lower the minimum possible price of each GEM (especially the Common ones) down from 10 VOLT tokens, then there would be likely more GEM sales. 🤔🤯🤓

!HOPE
!LOLZ

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Indeed, that would be the absolute worst place to use them.

I'd rather have usable for at least a few times each, as I might actually use them again. 😁🙏💚✨🤙

!HOPE
!LOLZ

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It might be called a "phyrric victory" which is technically a win but with a large cost/disadvantage !INDEED. 🤔🤯😆🐸

!WEIRD
!HOPE
!WINEX

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I'd really prefer that such a dynamic were not part of the game, as it can create very challenging situations for people. 😁🙏💚✨🤙

!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD

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Maybe we can just suggest to @kenny-crane not to lock the previous campaigns of his PEPE frog battle game for a frog player whenever that player unlocks campaigns (starting from the third campaign) !INDEED. 🤔🤯

I think that a frog player would choose to prioritize battles that reward them the most XP and VOLTs with the lowest VOLT fees, making the previous campaigns no longer worth their time (especially with the mandatory minute delay where battles performed way less than a minute will not give any reward even if won). 💸🤯🤓

!WEIRD
!HOPE
!WINEX

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Paragraph 2 seems to be a reason not to do the suggestion in paragraph 1.

!ALIVE !BBH !UNI !PIZZA !LADY

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I would still suggest that frog players be still given the option to play the lower-level campaigns giving fewer VOLT and XP just in case they find them worth their time on your PEPE frog battle game !INDEED. 🤔🤯🐸 !HOPE !WEIRD !PIZZA

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Sounds like a plan.

I prioritize focusing on the highest level that I can successfully win the vast majority of the times that I play it. 😁🙏💚✨🤙

!HOPE
!INDEED
!WINE
!WEIRD

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I don't like seeing lost battles though, so I tend to stay at the level where I have practically a 100% chance of winning, and just try to play the next level after upgrading my frog cards. 🤔🧘‍♂️🤯🐸

!WEIRD
!LOLZ

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Ditto, that's what I just said. 😁🙏💚✨🤙

!LOLZ
!WERID

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What I said on my previous comment was quite different from what you said, such that I would like to win my frog battles on the PEPE frog battle game 100% of the time despite (slightly) fewer total rewards, while you are happy with winning the "vast majority" of your frog battles (which in other words is significantly more than 50%) !INDEED. 🤔🤯🐸

!WEIRD
!HOPE
!WINEX

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I should look into changing the minimum prices for GEMs and also cards and packs. There is a sweet spot that should maximize market transactions.

!HBIT !ALIVE !LADY

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kenny-crane, you mined 0.9 🟧 HBIT and the user you replied to (savvytester) received 0.1 HBIT on your behalf as a tip. When you mine HBIT, you're also playing the Wusang: Isle of Blaq game. 🏴‍☠️

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I'm looking forward to see GEMs on your PEPE frog battle game priced at 1 VOLT each on the GEM market on your game !INDEED. 😍🐸😆 !WEIRD !HOPE !PIZZA

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Minimum of 10 is maybe too high a price. It takes 6 to combine to next higher GEM; maybe I'll make that 4. That might be a fix to justify GEM prices.

!ALIVE !BBH !UNI !PIZZA !LADY

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I might be willing to buy Rare or even rarer GEMs at 10 VOLTs though !INDEED. 🤔🐸💎😅 !LOLZ

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